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Stonehearth game play
Stonehearth game play







stonehearth game play

Others focus on building a strong army and exploring/conquering the realm.

stonehearth game play

Some players want to focus on building an incredibly awesome city with happy, well-fed citizens. We know that there are lots of different play-styles for this kind of game.

  • Deep gameplay systems that reward tinkeringĪ Living World that Responds to Your Play-style.
  • A living world that responds to your play-style.
  • We want to empower players to be creative not only when playing the game, but when determining the nature and content of the game itself.

    stonehearth game play

    With Stonehearth, we want to capture the magical feeling we had as kids playing Dungeons and Dragons adventuring through store-bought game modules, but also writing our own modules and playing them out on graph paper. 2 A Living World that Responds to Your Play-style.RTS-style combat with an emphasis on tactics over micro management.Robust class trees for both combat and civilian units.Scripted RPG-style content to discover and adventure through.Creative building on both large and small scales, from cities to teacups.Randomly generated, destructible worlds built with voxels.Put it all together and you end up with something like this: We are also inspired by the games we loved as kids: the Warcraft RTS games, Final Fantasy Tactics, and pen and paper RPGs. Stonehearth’s simulation and city-building aspects are inspired by the great Dwarf Fortress and Minecraft. As your settlement grows, you will eventually train up a standing army then venture forth into the world, where greater challenges await. In Stonehearth you lead a band of settlers who must carve out their place in the world by gathering resources and building fortifications, while under constant threat from intruders. It is made and published by Radiant Entertainment. The game is equal parts sandbox, RTS, and RPG.

    stonehearth game play

    set up one party + equipment, then set up another party + their equipment, and so on) then it's possible through commands/debug tools - simply re-trigger the reembarkation quest dialogue/event.Īdditionally/instead, you can save before you re embark, then re embark, and load the previous save in order to set up a slightly different party with the same unique items.Stonehearth is a game about building and conquest in an epic, fantasy setting. Originally posted by YetiChow:If you mean using one town to send out multiple new embarkation parties (i.e. Unless you want a well-populated graveyard, this is the alternative to using debug tools to delete undesirable 'lings (although since this requires debug tools as well, it's slightly more work for the same result.) At least it gives those 'lings a chance for a new life, rather than condemning them to either death or the eternal void of deletion. banner or fountains), and those items are some of the things most desired as reembarkation equipment but if you're not worried about those things or want to earn them again in your next town then you could certainly use a high-level town to churn through new embarkation parties with well-equipped and trained hearthlings.Ĭome to think of it, it's also a nicer/more narrative way to *ahem* lose some hearthlings if you're at population cap and want to replace some of your hearthlings with specialists. Generally this isn't a favoured strategy since there are many "unique" items which only one reembarking party can use (e.g. set up one party + equipment, then set up another party + their equipment, and so on) then it's possible through commands/debug tools - simply re-trigger the reembarkation quest dialogue/event. If you mean using one town to send out multiple new embarkation parties (i.e.









    Stonehearth game play